

One, Amita, wants you to infiltrate an encampment in order to obtain intel that could prove crucial to overthrowing the current regime, whilst the other, Sabal, requests you help fortify a nearby friendly outpost whose soldiers will almost certainly be slaughtered without your assistance. In one such instance early on in the game, you must decide which one of two allies within Kyrat's freedom fighting movement, the Golden Path, you'll support when they come to blows over the best course of action to take for their cause. You're returning to the country of your birth, you're from somewhere else but you don't really know anything, and then you do what you want."įar Cry 4 wants to give you as much freedom as possible within its open world, then, but it also wants players to be able to exercise some degree of authority over the central storyline, with the addition of divergent narrative choices. So for me I think he's a different character in the sense that he doesn't try to speak for the player - he's a set-up for you. Are you happy or are you sad? When he's all "this is terrible" and you're more "ah, it's not that bad" - it just doesn't connect. He's very quiet, and so some people who want to be like riding on some 'Zero to Hero' narrative aren't going to be happy because they're like, 'He should react!' But I'm like, you're the player, that's you - you react. "I don't want a character that is saying too much. "I think is different in the sense that my tastes run very much towards player agency, and therefore I like a character that gets out of my way," Hutchinson says. But he's no Jason Brody, the rich, white, immature fratboy turned colonial island saviour who rubbed so many Far Cry 3 players up the wrong way. Not that Ajay is completely silent he does offer some commentary on the events unfolding around him, and the odd expletive when the bullets inevitably begin singing over his head. So we were like okay, we want the player to be the main thrust of the story, and that's the reason we shifted away from a really vocal character." "We're looking at all these videos and all the videos that are coming out are either based on character performance from the NPCs, or they're based on stuff that happened to players while they were in the open world. "It was something very specific that we did, because we don't want the player to be passive," says lead writer Lucian Soulban. We're more interested in what you do, how you feel he's more of a silent protagonist than a talking head." "Obviously Ajay Ghale has a backstory, but he's there more as a character to propel you into the world. "We set everything up to give players as much freedom as possible," says the game's creative director Alex Hutchinson. They're both really pretty, so good luck picking a side.

Amita and Sabal might be united under a common cause, but their differing priorities will have you questioning your own. It's unsurprising, then, that Ubisoft's answer to this in its sequel, Far Cry 4, is to ensure that the tale of its protagonist Ajay Ghale, returning to his native homeland Kyrat in order to scatter his mother's ashes, takes something of a backseat so that each individual player's actions, and the resultant anecdotes, can come to the fore. The 'real' canon story that Far Cry 3 revolved around - the one about Jason Brody and his privileged dudebro buddies becoming embroiled in a native insurgency - was perhaps the most widely criticised aspect of an otherwise universally acclaimed title. Without exception, the best narratives to come out of the Rook Islands were the ones that players created on their own. Every single person to have visited Far Cry 3's lush island setting teeming with infinite emergent gameplay possibilities comes away with their own collection of tales with which to regale their friends, like worn personal snapshots tucked safely inside their sharkskin wallet. You don't recall any of this, of course, because these incidents are entirely unique to my save game. Do you remember that time in Far Cry 3 Jason Brody accidentally set fire to a truck, only to have it careen down a hill into an enemy encampment, crashing into a crudely constructed tiger cage and serendipitously unleashing the trapped beast upon his unsuspecting foes? That one instance he made a daring escape from a pursuing mob, swan-diving off a waterfall mid-explosion moments before being devoured by a hungry crocodile? Or how about that unforgettable evening when, outgunned and outnumbered, he used a Komodo Dragon to clear an enemy encampment, simply because he was all out of bullets?
